/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef __OPTIONSMENU_H__
#define __OPTIONSMENU_H__

#include "common.h"

/* local interface headers */
#include "HUDDialog.h"
#include "MenuDefaultKey.h"
#include "HUDuiDefaultKey.h"
#include "HUDuiControl.h"
#include "GUIOptionsMenu.h"
#include "EffectsMenu.h"
#include "CacheMenu.h"
#include "SaveWorldMenu.h"
#include "InputMenu.h"
#include "DisplayMenu.h"

class OptionsMenu : public HUDDialog
{
public:
    OptionsMenu();
    ~OptionsMenu();

    HUDuiDefaultKey* getDefaultKey()
    {
        return MenuDefaultKey::getInstance();
    }
    void      execute();
    void      resize(int width, int height);

    static void   callback(HUDuiControl* w, const void* data);

private:
    HUDuiControl* guiOptions;
    HUDuiControl* effectsOptions;
    HUDuiControl* cacheOptions;
    HUDuiControl* saveWorld;
    HUDuiControl* inputSetting;
    HUDuiControl* displaySetting;
    HUDuiControl* save;
    GUIOptionsMenu*   guiOptionsMenu;
    EffectsMenu*      effectsMenu;
    CacheMenu*        cacheMenu;
    SaveWorldMenu*    saveWorldMenu;
    InputMenu*        inputMenu;
    DisplayMenu*      displayMenu;
};


#endif /* __OPTIONSMENU_H__ */

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